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Safe Net Kobalt Beta (early Access) | Internal Legit cheat | Updated: 22nd May 2026

Status
Thread closed. Topic resolved/outdated. For updates, start new thread. Files removed to save server space.
About
Kobalt
is an internal cheat for Counter-Strike 2.
It is built for legit play and visual quality alongside other various features.
I tried my best to do it all and make it as stable as possible.

This is the public BETA. Features are fully working but I am still testing and taking feedback before the final release.

Full Feature List

1. LEGIT tab
Legitbot
- per weapon category (Pistol, Rifle, SMG, Sniper, Shotgun, LMG).
Share one config across all or set each one by itself.
  • General: Enable, Aim Key (hold / toggle / always on)
  • Targeting: FOV (1-100), Smoothing (1-100), Hitbox priority selector (Head, Chest, Stomach, Pelvis, Arms, Legs, Feet) with a 3D model popup
  • FOV Circle: Show / Hide, color, Dynamic Mode (follows recoil), thickness
  • Recoil Control (RCS): On / Off, scale 0.1-4.0
  • Assisted Recoil: On / Off, scale 0.1-4.0
  • Silent Aim: On / Off, hitchance (0-100%), dedicated Silent Aim Key
  • Global: Conditions (Visible / No smoke / No flash / Behind walls), Target priority (FOV / Distance / Health), Smoothing type (Linear / Human), Reaction time (0-500 ms), Max distance (0-5000)
  • Extras: Auto Stop
Triggerbot - also per weapon category. (Currently disabled - under-work)
  • Activation: Always / Hold / Toggle + Trigger Key
  • Per-category: Hitchance, Delay (ms), Head Only
  • Burst Fire: count 1-10, delay 50-500 ms
  • Options: Require Scope, Aim Mode (None / Seed)
  • Filters: Ignore Teammates, Smoke, Flash
  • Auto Wall: Enable + Minimum Damage

2. VISUALS tab
World subtab

  • Environment: World Color, Light Scene, Lighting, Sun, Clouds, Sky colors, Exposure (0-200%)
  • Tracers: Local Bullet Tracers + color + visibility
  • Grenades: Prediction line (5 styles), Effect card, Molotov Area + Opacity, Molotov Fire Color, Smoke Color
  • World ESP: Dropped Weapon Icon, World Hitmarker, 2D Hitmarker
ESP subtab
  • Identity: Name, 8 Font Styles, Font Size, Avatar
  • Bounding: Box with 8 styles (Normal, Corners, Corners Animated, Glow, Segmented, 3D, Dashed Neon, Chamfer)
  • Status: Health Bar (Classic / Gradient / Modern) + optional text
  • Equipment: Weapon Name, Weapon Icon, Ammo Bar
  • Indicators: Flashed Eye (Enemy / Team) with size, Flags (Money / Armor / Kit / Scoped / Defusing / Latency)
  • Effects: Skeleton, OOF Arrows, Glow (Solid / Outline / Pulse), Head Lines
  • Chams: Enemy Visible / Invisible, Glow Overlay + Pulse, Local / Weapon / Arms / Glove / C4 Chams, 15 materials (Latex, Bloom, Glow, Solid, Xray, Spectrum, Glitch, Clown, Pearlescent, Crystal, Obsidian, Hologram, Slate, Plasma, Ghost)
Local subtab
  • View: Override FOV / Viewmodel FOV / Aspect Ratio, Removals, Flash Intensity, Force Second Zoom
  • Scope & Recoil: Remove Recoil, Remove Scope (Default / Overlay / Gradient / All), custom scope colors, length, gap, center dot, show spread
  • Camera: Viewmodel Changer (FOV, X, Y, Z)
  • Third Person: Enable + Key, Distance, Scope Zoom, Zoom Factor
  • HUD & Damage: Damage Indicator, Penetration Crosshair (shape, radius, thickness, damage, per-state colors)
  • Crosshair: Custom Crosshair (5 styles: Classic / Dot / Circle / T-Shape / Sniper)

3. INVENTORY (Skin Changer)
Full CS2 inventory browser and editor.
  • Categories: Weapons, Knives, Gloves, Cases, Keys, Agents
  • Per-item: Wear, Pattern / Seed, StatTrak + count, Custom Name
  • My Items: copy ID, equip to CT or T, remove, clear all
  • Settings: Enable Skin Changer, Save / Load Inventory, Initialize DB

4. MISC tab
Utility

  • Movement: Bunny Hop (disabled - under-work)
  • Automation: Auto Accept Match, Auto Knife, Auto Zeus + Accuracy, Treat Teammates As Enemies
  • Autobuy: Primary, Secondary, Additional (Armor / Taser / Grenades / Defuser), Grenades filter
  • Region Selector: Auto (Best Ping) or any datacenter
  • Audio: Hit Sound (Metallic / Light / Coin / Money / Whack) + volume
  • Social: Vote Tracker, Hit Logs
  • Identity: Kobalt Clan Tag + optional Custom username
Throwable Helper (Disabled - under-work)
  • Nade Helper with Show All Lineups, Activation Distance, Color, Nade Filter (All / Smoke / Flash / Molotov / HE), Side Filter (Both / T / CT)
  • Aim Assist with Key + Tolerance (°)
Overlay
  • Widgets: Indicators, Spectators, Watermark, Radar, Keybinds, Configs HUD, Grenade Panel, Scoreboard, FPS Profiler
  • FPS Profiler popup: per-group toggles with filter and Select All / None / Invert
  • Sizing: Watermark scale, Spectators scale, Spectators only when active
  • Radar: Range, Size, show toggles for Grenades / Deaths / Names / C4
  • Round Info: C4 ESP (Timer / Distance / Site / Defuse info / Size), Team Damage Indicator
Models
  • Custom Player Models (CT + T) from .vmdl_c files
  • Drop into game/csgo/characters/models/<name>/<name>.vmdl_c
  • Refresh + Open folder buttons

5. LUA tab
  • Scripts library with search, author, description, enable/disable, reload, open folder
  • Console with Info / Warn / Error / OK filters, auto-scroll, copy error
  • Scripts can use print("..."), warn("...") and OnPaint callbacks

6. MENU tab
  • Settings: Menu accent color, Menu Size (0.75x-1.50x), Transparency, Blur Strength, Background Darkness, Border Brightness, Darken Background, Glow, Flying Logos, Unload Cheat (confirm)
  • Radio: Search / Favorites / Browse by country, Now Playing strip, volume, stop
  • YouTube: optional YouTube player

7. CONFIG tab
  • Local: Save / Load / Delete / Create, search, open folder
  • Public: Browse and one-click download community configs from GitHub

Menu
  • Global Search with Ctrl + F
  • Keyboard Navigation (1-8 for tabs)
  • 7 Languages (English, Español, Russian, Chinese, Deutsch, Português, Română) from the globe icon
  • Every overlay widget is draggable

Default Keybinds
  • INSERT - open / close menu
  • DELETE - unload (panic)
  • 1-8 - quick switch tabs
  • Ctrl + F - global search

Requirements
  • Windows 10 / 11 (x64)
  • Counter-Strike 2
  • Visual C++ 2015-2022 Redistributable (x64)
Support
Post your bug/issue here or in the official discord server


HEY will you release the source code of the cheat please?
 
I uploaded latest build, waiting for approval.


I made and added Kobalt's own injector that has bass.dll built-in for those who want to use YT & Radio features.
Here's all changes made!

Triggerbot Update:
- Triggerbot has been re-enabled and is now available again.
- The feature is still being actively improved, especially accuracy, shot timing, and wall penetration checks.
- Triggerbot should now perform better when targeting visible players and players behind penetrable surfaces.
- We are continuing to fine-tune the feature based on real usage and client feedback.
- Please report any issues, missed shots, delayed shots, or inconsistent behavior so we can improve it further in the next updates.

Lua API Updates:
- Expanded the Lua API with more player, weapon, entity, globals, and bone functions.
- Added support for frame stage callbacks, allowing scripts to react to different game update stages.
- Added `engine.get_frame_stage()` so scripts can check the current game frame stage.
- Improved event registration so scripts can use simpler event names like `paint`, `createmove`, and `frame_stage`.
- Added engine.set_view_angles() to the Lua API.
- Lua scripts can now safely adjust view angles during on_createmove.

Custom Clantag Support:
- Added Lua support for custom clantags.
- Scripts can now set their own clantag text instead of using the default Kobalt animation.
- Added options to enable, disable, clear, and check the active clantag directly from Lua.
- Custom clantags can now be shown even when no custom username is set.

New Additions:
- Added two new chams materials: Flow and Dark Matter.
- Added a new lobby update icon that lets you easily view the latest Kobalt changelog in-game.
- Glove Chams added - apply your own colors and materials to gloves, separately from the rest of your arms.
- Added a new Visible only option for Player ESP.
- Cases can now be opened flawlessly without getting any errors. (new implementation)
- Equipped music kit now plays its MVP anthem when you earn MVP of the round.


Bug Fixes:
- Fixed skeleton now properly showing when player/s are from a far distance.
- Torso causing crashes.
- Clantag would only show if you set a custom name.
- Fixed teammate overhead names/team ID not properly showing.
- Fixed ESP ammo bar now properly showing above the weapon icon instead of underneath it.
- Fixed Remove team intro causing players to get stuck on the intro camera; it now properly skips the intro and restores first-person POV.
- Fixed a crash caused by the smoke rendering hook.
- Fixed 2D penetration crosshair false positives.
- Penetration crosshair now only shows green when a target is confirmed damageable through the surface.
- Fixed stale weapon states causing incorrect penetration results when switching to knife or non-gun weapons.
- Fixed an issue where C4-related actions could sometimes cause crashes or instability.
- Improved C4 handling to make bomb-related features more reliable during matches.
- Fixed an issue with the region selector that could cause matchmaking problems after leaving a game and joining another.
- Region selection is now more stable and should no longer interfere with starting or joining matches.
- Fixed a rare crash that could happen while using Triggerbot or Legitbot during gameplay.
- Fixed a rare crash related to Chams/weapon visuals updating during a match.
- Fixed a rare crash that could happen when the Radar was showing dropped C4.
- Fixed a rare crash that could happen while spectating or when spectator information was being updated.
- Improved overall in-game stability when player, spectator, weapon, and visual data updates in real time.
- Added safer handling for player, spectator, weapon, Radar, and visual data to help prevent unexpected crashes.
- Fixed added inventory skins not saving correctly with your selected Kobalt config.
- Added skins and equipped items are now saved directly inside the config you are using.
- Loading a different config will now properly remove the previous config's added skins and load only the skins saved in the newly selected config.
- Fixed inventory items sometimes not showing their icons after being saved or loaded.
- Fixed ESP sometimes not showing on enemies who join after the match has already started.
- Fixed cases where only the first enemy would show correctly while later joining enemies would not appear.
- Fixed Molotov and Incendiary fire color customization not applying correctly in-game.
- Fixed an issue where selected fire colors could appear different from the color chosen in the menu.
- Fixed grenade trajectory prediction for Molotovs, HE grenades, flashbangs, and decoys.
- Molotov prediction now correctly stops on impact instead of showing an incorrect bounce path.
- Fixed grenade timing so each throwable now uses its correct detonation and expiration timing.
- Fixed decoy grenade effect overlay so the icon and timer now display properly like other grenades.
- Fixed a crash that could happen when selecting a team or switching sides.
- Fixed a crash that could happen after dying while spectating or viewing the C4/bomb camera.
- Improved stability for player visuals during death, respawn, and spectator transitions.
- Fixed cases where outdated player or weapon data could remain active after dying or switching state.
- Improved ESP stability while using recoil control features.
- Reduced possible in-game stutters caused by recoil-related visual updates.
- Fixed random crashes that could happen when a new round starts.
- Improved stability after bomb defuses and round transitions.
- Fixed possible crashes related to C4 visuals, radar, and chams during round changes.
- Improved overall visual stability when game entities update or reset between rounds.
- Fixed the save button not activating after changing certain Legitbot settings.
- Keybind mode changes such as Hold, Toggle, and Always now correctly count as menu changes.
- Improved config change detection so the save icon updates more reliably whenever menu settings are changed.
- Legit Aimbot now actually aims at the head instead of the neck. Headshots register cleanly even when you only get a partial peek.
- Fine-tuned the head aim point so it sits naturally on the head instead of floating above the skull.
- Hardened protection against rare crashes during silent aim, recoil compensation, and weapon updates the cheat now safely skips an action instead of crashing if the game is in an unstable state.
- Fixed the cheat failing to load and appearing to "crash every round" when injected before joining a match. You can now safely inject from the main menu without needing to wait until you're in-game.
- Fixed Hit Sound options playing duplicate sounds; each option (Metallic, Light, Coin, Money, Whack) now plays its own unique distinct sound.
- Fixed a crash that could occur while the C4 bomb overlay was active during gameplay.
- Fixed a crash that could occur during rounds with the C4 bomb overlay enabled while a bomb was planted.
- Fixed Legitbot not locking onto enemies when standing close to them, the FOV now engages correctly at any range.
- Fixed Player Glow not showing correctly.
 
  • Love
Reactions: qwerrr
New update, wait for approval!
  • New Additions​

    • Added Stickers to Kobalt's inventory — apply them to your favourite weapon and see it live in-game.
    • Added Charms to Kobalt's inventory — apply your favorite charm to your weapon and see it in-game.
    • Added two new Glow ESP modes: Strobe and Rainbow.
    • Added a new chams material: Chrome.
    • Added Sound ESP — draws a glowing ring on the ground at any player who just made a sound (footsteps, shots, reloads, jumps, defuses) so you can pinpoint who's making noise and where without looking at the radar/wallhack.
      • Filter by Enemy, Team, or Both to only see what matters.
      • Three visual styles: Ring, Disc, and Pulse.
      • Fully customizable: separate enemy/team colors, adjustable duration, ring size, detection range, and an optional center dot at the emit point.
    • Brand new Human aimbot built to look and feel like a real player's mouse — every flick is randomized so no two shots are alike. (Under-work, changes will be made based on your feedback.)
      • Reaction section: pick a min/max reaction time and add a small delay when switching to a new target.
      • Aim Curve section: tune windup time, settle time, peak speed, speed variance, and curve shape to dial in exactly how your aim ramps up and slows down.
      • Humanization section: micro-jitter, overshoot chance and strength, dead zone, and a pre-fire drift toggle for an extra layer of realism.
    • Team Damage Indicator overlay is now fully movable — drag it anywhere on your screen by grabbing the header while the menu is open.
    • Added a new Show Players filter for the Team Damage panel: Both Teams, My Team Only, Enemy Team Only, or Local Player Only.
    • Added a Reset Team Damage Position button so you can snap the panel back to its default spot in one click.
    • Custom Team Damage panel position is now saved and restored automatically across sessions.
    • "Kobalt it" now shows in place of "Go".
    • ESP and Chams are now split into two separate subtabs.
    • Improvements (new entries)
    • Added smooth open and close animations to the menu for a cleaner, more polished feel.
    • Team Damage tracker now uses CS2's exact ban thresholds.
    • New spawn-protection countdown in the Team Damage panel header — pulses red while you're in the instant-kick danger window.
    • Smart warning labels per teammate: "1 TK = BAN", "TK BAN!", "SPAWN!", "AT RISK" so you always know what's about to happen.
    • Yellow tick on each progress bar marks the start of the danger zone at a glance.
    • Spawn-window damage and team kills are now tracked separately, since even small amounts in that window can trigger an instant ban.
    • General UI changes to the Team Damage panel.
    • Glow animations are now driven per-frame so they stay smooth at any FPS.
    • Disabling Glow now cleanly restores the default look on every player.
    • Equipped agent now displays correctly during the team intro cinematic (round start, Wingman side switch, etc.).
    • Equipped agent now displays correctly on the end-of-match win panel and end-of-match lineup (previously rendered as the default Phoenix/SAS model).
    • Bug Fixes (new entries)
    • ESP & Visuals

    • Fixed Glow styles Solid, Outline and Pulse no longer look identical to each other.
    • Fixed a crash that could occur after players left the game while Glow ESP was enabled.
    • Hitmarkers now appear exactly where your bullets actually land. Previously they could show up on the wrong limb or drift away from the real hit spot after CS2's animation update.
    • Local player resolution no longer flickers off for a tick during respawn or team switch, fixing brief ESP/chams dropouts.
    • Aimbot / RCS / Silent Aim
    • Fixed Main RCS doing nothing when no enemy was in aim assist range (walls, dummies, prefiring).
    • Main RCS now uses a predictive algorithm that leads the recoil instead of trailing it, resulting in tighter spray control.
    • Main RCS and Assisted Recoil are now properly distinct — Main RCS takes priority when both are enabled.
    • Silent Aim now works independently of the Legit Aimbot. You no longer have to enable Legit Aimbot or hold the Legit Aim key for Silent Aim to fire — just enable Silent Aim for the weapon category you want and it will activate based on its own keybind (Hold / Toggle / Always On).
    • Silent Aim is no longer blocked by the Legit Aimbot's reaction-time delay.
    • Auto Stop and Assisted Recoil no longer engage when only Silent Aim is active, so your movement and crosshair stay completely untouched in Silent Aim-only setups.
    • Inventory / Skins / Gloves
    • Fixed case opening revealing an item that wasn't actually from the case you opened.
    • Fixed knife skins sometimes appearing without their paint and finish — the knife model would swap correctly but stay vanilla.
    • Fixed gloves intermittently showing as default during warmup.
    • Fixed gloves showing as default in Arms Race, Deathmatch and other fast-paced modes after kills or respawns.
    • Fixed gloves showing as default on the third-person world model.
    • Improved overall reliability of knife and glove skin application across all game modes — fewer flickers on round restarts, team switches, and map changes.
    • Fixed Glove Chams not applying on default gloves when no glove skin from your inventory is equipped; the chams material now correctly applies to default gloves as well.
    • Bot Control
    • Fixed all features (aimbot, triggerbot, movement, etc.) breaking the moment you take control of a bot — they now follow the bot you're driving instead of your old pawn.
    • Misc
    • Resolved a crash that could occur during gunfights after the latest CS2 update.
    • Removed the Bullet Tracers option from the Visuals menu (will return once reworked).
 
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Reactions: MerTaL
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whats wrong? aft er 3 rounds i got flagged. i was hitting jumping r8 headshot shots throug walls :), it works great and had a lot of fun
 
1. sensical source wasnt broken, except for the csubtick crash which rarely happens
2. you should make it VERY clear that the dll isnt the most up to date one and that this is purely a beta
3. nospread actually doesn't work, it just ignores hitchange
4. it's not "basic menu design", and he never mentioned anything about the menu so idk what ur talking about really
5. you didn't fully make the cheat, so why do you expect other people to make their own that is better than yours?
imma gonna put up my friend cara phonk 😠
 
for injection simply use process hacker (i used it with -allow_third_party_software but im not sure if its required), no need for anything else (and i think as an owner/dev whatever you are who posted this you should know what injection is recommended and not just say "ninja injector").

review of this absolutely ugly, barely working "cheat":
- obviously as you can even see from the ss, its a full on sensical paste which itself is a paste
- the dev couldnt figure how to make the on hit thunder effect so he made a 2d sprite display when you shoot someone..
- everything that isnt from sensical is made using 0 actual programming knowledge and relying on ai
- for example the esp box, the regular base one is very sharp/good looking, while any other variant is blurry and disgusting
- ragebot is worse than the base
- theres "nospread" which doesnt actually do anything, ai couldnt handle such a big task :(
- very good autostrafer that is worse than the base one (doesnt work even with quantize movement input on 0 xD)
- useless post

just dont use this, sensical itself is a better paste to use and maybe youll manage to baim someone
yap yap yap, if you don't like this cheat just move on, no one cares about your opinion buddy, also this is early access so expect problems it's not fully fixed yet, only reev works on the cheat (alone).
 
"It was fully broken, nothing was working. I had re-do bhop, rage, legit etc.." - i dont know what have you taken before posting this, but it was not broken, and i find it funny that sensical itself has an actually "working" (with quantize movement input 0) strafer while your "cheat" doesnt, i dont even know what was the point of adding legit, and rage like i said is also worse than sensical itself.

"it clearly states that it is under work "Still under work: Trigger, Inventory, Nospread." - under work doesnt mean not up to date.

"when did I said NS is working?" - you didnt say that, but theres no point in adding a broken func.

"ig you just didn't read what he said" - i couldnt even understand what you meant to said in your last post:
"Since you didn't know this basic menu desgin, I assume you didn't even actually try it." - could you explain?

"I made it clear that I used the broken sensical paste and reworked it." - i wouldnt call a way more broken expansion held together by ai a "rework".

"why tf am i getting flammed for basically using something that most of you couldn't fix and do the community a favor by posting a working version instead of publishing recoded "idk what was recoded tbh lol" source code." - youre not doing a favor to the community at all, youre releasing exactly the same thing as the other pastes on this forum.

also to the statement in your last post:
"You seem to know better and you can do so well than "ai as you said". Bring your self made cheat and you can 1v1 this "sensical paste" and we'll see." - i dont find interest in making internals, and just because i dont have my own rage cheat doesnt mean my knowledge is lower in any way.
bro idk what to say, you blame the owner for everything? i bet you build a cheat yourself alone u can't! hmm now are you gonna ask chatgpt for free ai cheat for cs2? lmfao you don't even know how to vibecode properly and don't talk just accept that u don't know everything and tryna ragebait
 
bro idk what to say, you blame the owner for everything? i bet you build a cheat yourself alone u can't! hmm now are you gonna ask chatgpt for free ai cheat for cs2? lmfao you don't even know how to vibecode properly and don't talk just accept that u don't know everything and tryna ragebait

There's no point reviving the irrelevance of some irrelevant incel who's shitting on a forum he hasn't contributed a single thing to, aside from his incel-tier comments.

I wouldn't personally take offence by him or the other polish kid or whoever it is tbh because I believe someone with a decent functioning IQ would know that what I managed to achieve in the last 5 months is more than anyone has done for the community. I managed to provide almost every private, paid feature in a project that is publicly free-to-use for those who cannot afford even the cheapest software, so it'd be pretty bold to attack someone who is doing something that no one is willing to do for the community for free.
 
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