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Safe Meccha Chameleon Auto Paint (Updated 22.07.2026)

Pickle Rick

Forum Contributor
User ID:
18093
Messages:
142
Reactions:
5,106
Badges:
21
REP:
−0/6+
Level:
744
SS:
1784239692522.png

Instruction:

1. Run Meccha Chameleon.exe (window borderless mode)
2. Run meccha-camouflage.exe as administrator
3. Have fun!

Logs folder:
%LOCALAPPDATA%\MecchaCamouflage\versions\<version>\logs\

Source:

Credits to: acentrist

22.07.2026
  • Restored Auto Paint compatibility with MECCHA CHAMELEON 2.9.0. Thanks to in
  • Fixed material rendering issues that could leave painted surfaces looking incorrectly emissive.
  • Added Emissive material controls for Paint and Fill, alongside Metallic and Roughness.
  • Improved Metallic, Roughness, and Emissive handling in Paint, Fill, Preview, and Unpreview.
  • Improved Auto Detect material behavior for Paint while keeping Fill material settings explicit.
  • Preserved paint jobs across Freecam pawn transitions.
  • Improved controller restarts and local launch reliability when reconnecting to an already-running game.
  • Updated runtime maintenance and release documentation.
 

Password for .zip file is hvh.net

Content status reports: -0/0+
Last edited by a moderator:
Safe file: no malicious activity detected, safe to use
 
Last edited:
[ERROR] local packed receiver route validation failed for this game build: main_module_build_identity_mismatch how can i fix this
 
  • Like
Reactions: yerpppppp
Uh wth is wrong? some help (i might be dumb or sum)

Code:
Expand Collapse Copy
> 00:18:46 [INFO] Window: stage=handle-created requested_topmost=True managed_topmost=True native_topmost_before=False native_topmost=True visible=False setwindowpos=True
> 00:18:46 [INFO] Window: stage=shown requested_topmost=True managed_topmost=True native_topmost_before=True native_topmost=True visible=True setwindowpos=True
> 00:18:46 [INFO] Runtime assets: prepared.
> 00:18:46 [INFO] WebView2 runtime: creating Evergreen environment.
> 00:18:46 [INFO] WebView2 runtime: initialized (151.0.4129.78).
> 00:18:46 [INFO] GUI: navigating packaged index.html.
> 00:18:46 [INFO] GUI: initialized.
> 00:18:47 [INFO] GUI: DOM content loaded.
> 00:18:47 [INFO] Bridge: staged direct instance.
> 00:18:47 [INFO] Game process: selected pid=18836.
> 00:18:47 [INFO] GUI: web assets loaded; waiting for uiReady.
> 00:18:47 [INFO] Window: stage=webview-ready-posted requested_topmost=True managed_topmost=True native_topmost_before=True native_topmost=True visible=True setwindowpos=True
> 00:18:47 [INFO] Bridge: connected to direct instance in game process pid=18836.
> 00:18:53 [INFO] Paint: started.
> 00:18:54 [ERROR] RuntimePaintable cached current triangles are unavailable; paint cannot plan safely
 
no work:<<
how do i fix??
 

Password for .zip file is hvh.net

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