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Safe Reverence CS2 External Beta [ based off of Vesta ]

3k3h

Newbie HvHer
User ID:
270089
Messages:
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REP:
−1/1+
Level:
18
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Reverence External 1.1.8 Beta - open source external CS2 cheat, custom DX11 overlay, Lua API + web radar, no injection / no driver

Description:
Reverence External is an external CS2 cheat distributed as a single .exe. It attaches to a running cs2.exe and reads memory externally — there is no DLL to inject, no driver, and no manual mapping. The overlay is a separate DX11 window drawn on top of the game, so nothing is ever written into the game process.

Feature set:
• Aimbot and RCS — always/hold/toggle activation, fixed + distance-scaled FOV, configurable hitboxes and multipoints, prediction, smoothing, humanizer, visibility/smoke/flash/airborne/immunity/penetration checks, per-weapon-group overrides
• Triggerbot — conventional and deterministic seed-based firing, pre-shot delay, post-shot lockout, timing randomization, hitbox groups, min-damage and lethal logic
• Auto Stop — predictive movement braking that prepares weapon accuracy before firing
• ESP and chams — box, skeleton, health, armour, weapon, ammo, distance, money, ping, info flags, off-screen arrows, sound ESP, hitboxes, death effects. Per-pixel visible/occluded chams with separate materials (solid, shaded, glow, iridescent, water flow, glossy)
• Legit Sync and Spectator Sync — direct visibility/radar/sound/smoke replication, and full presentation hiding while spectated
• World visuals — dropped items, projectile timers, predicted grenade paths with bounce points and radii, inferno bounds, planted-bomb marker with timer/defuse panel, bomb safe zone, tracers, hitmarkers, hit sounds, damage popups
• Radar — players, view direction, weapons, money, kits, grenades, bomb, projectiles, with optional browser radar through the bundled Lua script
• Grenades and movement — full trajectory preview, Nade Helper lineup database with aim alignment and timed jump, bhop, edge jump
• Lua 5.4 API — sandboxed scripting with hot reload, isolated errors, resource budgets, storage, UI controls and drawing primitives

Customisation: English interface, DPI scaling, a full colour palette editor (accent, surfaces, borders, typography), drag-and-drop ESP editor, and an in-game crosshair rebuilder.

Screenshots:
image.webp

Menu key: INS (Insert)
Exit key: END

CFG Location: %TEMP%\reverence\
- hotkeys.cfg — remap the menu/exit keys (restart after editing)
- config_cache\ — saved profiles
- lua\ — Lua scripts
- chams_cache\ — chams mesh cache (safe to delete)

How to run:
1. Unzip the file with 7zip or WinRar, password: hvh.net
2. Start CS2 and set it to borderless windowed mode, so the overlay can be displayed over the game
3. Run Reverence.exe as administrator, so it can read memory from the cs2.exe process
4. Open the menu with key: INS
5. Have fun!

Note on detection: this is a beta build. It is an external read-only design, but no configuration or play style can guarantee VAC safety — the seed-based trigger and aimbot features in particular are known to be detectable. Play at your own risk.
=====================
 

Password for .zip file is hvh.net

Content status reports: -1/2+
Last edited by a moderator:
Safe file: no malicious activity detected, safe to use

"open source" where is src then?
 
=====================
Reverence External 1.1.8 Beta - open source external CS2 cheat, custom DX11 overlay, Lua API + web radar, no injection / no driver

Description:
Reverence External is an external CS2 cheat distributed as a single .exe. It attaches to a running cs2.exe and reads memory externally — there is no DLL to inject, no driver, and no manual mapping. The overlay is a separate DX11 window drawn on top of the game, so nothing is ever written into the game process.

Feature set:
• Aimbot and RCS — always/hold/toggle activation, fixed + distance-scaled FOV, configurable hitboxes and multipoints, prediction, smoothing, humanizer, visibility/smoke/flash/airborne/immunity/penetration checks, per-weapon-group overrides
• Triggerbot — conventional and deterministic seed-based firing, pre-shot delay, post-shot lockout, timing randomization, hitbox groups, min-damage and lethal logic
• Auto Stop — predictive movement braking that prepares weapon accuracy before firing
• ESP and chams — box, skeleton, health, armour, weapon, ammo, distance, money, ping, info flags, off-screen arrows, sound ESP, hitboxes, death effects. Per-pixel visible/occluded chams with separate materials (solid, shaded, glow, iridescent, water flow, glossy)
• Legit Sync and Spectator Sync — direct visibility/radar/sound/smoke replication, and full presentation hiding while spectated
• World visuals — dropped items, projectile timers, predicted grenade paths with bounce points and radii, inferno bounds, planted-bomb marker with timer/defuse panel, bomb safe zone, tracers, hitmarkers, hit sounds, damage popups
• Radar — players, view direction, weapons, money, kits, grenades, bomb, projectiles, with optional browser radar through the bundled Lua script
• Grenades and movement — full trajectory preview, Nade Helper lineup database with aim alignment and timed jump, bhop, edge jump
• Lua 5.4 API — sandboxed scripting with hot reload, isolated errors, resource budgets, storage, UI controls and drawing primitives

Customisation: English interface, DPI scaling, a full colour palette editor (accent, surfaces, borders, typography), drag-and-drop ESP editor, and an in-game crosshair rebuilder.

Screenshots:
image.webp

Menu key: INS (Insert)
Exit key: END

CFG Location: %TEMP%\reverence\
- hotkeys.cfg — remap the menu/exit keys (restart after editing)
- config_cache\ — saved profiles
- lua\ — Lua scripts
- chams_cache\ — chams mesh cache (safe to delete)

How to run:
1. Unzip the file with 7zip or WinRar, password: hvh.net
2. Start CS2 and set it to borderless windowed mode, so the overlay can be displayed over the game
3. Run Reverence.exe as administrator, so it can read memory from the cs2.exe process
4. Open the menu with key: INS
5. Have fun!

Note on detection: this is a beta build. It is an external read-only design, but no configuration or play style can guarantee VAC safety — the seed-based trigger and aimbot features in particular are known to be detectable. Play at your own risk.
=====================
I did mention that I pasted it and it was sourced from github,


I'm not denying that it is pasted from Vesta and that I plan to add a WALKBOT over it + improve aimbot