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LUA RIZOLVER : my priv resolver (older) [GAMESENSE]

LIEU1

Rookie HvHer
User ID:
117863
Messages:
2
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๐ŸŒ€ Private Resolver Drop
Not the best thing ever, but it gets the job done. Coded while I was half drunk, so donโ€™t expect perfection.
Just something real โ€” made by a person, not an AI.

--------------------------------------------------------------------------------------

leave a review and i might update it!๐Ÿ˜ญ
 

Password for .zip file is hvh.net

๐ŸŒ€ Private Resolver Drop
Not the best thing ever, but it gets the job done. Coded while I was half drunk, so donโ€™t expect perfection.
Just something real โ€” made by a person, not an AI.

--------------------------------------------------------------------------------------

leave a review and i might update it!๐Ÿ˜ญ
for what cheat lmao
 
๐ŸŒ€ Private Resolver Drop
Not the best thing ever, but it gets the job done. Coded while I was half drunk, so donโ€™t expect perfection.
Just something real โ€” made by a person, not an AI.

--------------------------------------------------------------------------------------

leave a review and i might update it!๐Ÿ˜ญ
Code:
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local ENGINE_MAX_DESYNC = 58.5786438
nice magic number?
Code:
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    local success2, pose = pcall(entity.get_prop, player, "m_flPoseParameter", 11)
    if success2 and pose then
        self.foot_yaw = pose * 360.0 - 180.0
    end
yes lets use pose params to get the yaw in paint callback
Code:
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local current_delta = angle_diff(self.eye_yaw, self.foot_yaw)
if delta_change > MICROJITTER_MIN_DELTA then
        local last_sign = self.last_delta > 0 and 1 or -1
        local current_sign = current_delta > 0 and 1 or -1
        if last_sign ~= current_sign then
            if current_time - self.last_flip_time < MICROJITTER_TIME_WINDOW then
                self.delta_flip_count = self.delta_flip_count + 1
            else
                self.delta_flip_count = 1
            end
            self.last_flip_time = current_time
        end
    end
this is wrong, you would have to rebuild balanceadjust and remove this ai coded jitter detection

keep it private next time :p
 
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