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Source Code Snazzy.wtf Source Code

cheatengine boss
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Credits for leaking - voidzero voidzero

p legendware codenz with shit pasted resolver

ps they hate switch statements :(

pps look into resolver.cpp for b1g meme

edit: this cheat is up to date for the latest version of csgo
 

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  • snazzy.zip
    8.1 MB · Views: 65
Last edited by a moderator:
Moderator
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1097
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C:
auto active_weapon = e->m_hActiveWeapon()->m_iItemDefinitionIndex();

    if (!(e->m_bIsScoped()) && active_weapon == WEAPON_SCAR20 || active_weapon == WEAPON_G3SG1)
    {
        moving = e->m_vecVelocity().Length2D() >= 200.f && e->m_vecVelocity().Length2D() <= 220.f && e->m_fFlags() & FL_ONGROUND;
    }
    else if (e->m_bIsScoped() && active_weapon == WEAPON_SCAR20 || active_weapon == WEAPON_G3SG1)
    {
        moving = e->m_vecVelocity().Length2D() >= 100.f && e->m_vecVelocity().Length2D() <= 120.f && e->m_fFlags() & FL_ONGROUND;
    }
    else if (active_weapon == WEAPON_SSG08)
    {
        moving = e->m_vecVelocity().Length2D() >= 210.f && e->m_vecVelocity().Length2D() <= 230.f && e->m_fFlags() & FL_ONGROUND;
    }
Lol no switch statement, also you can get the movepseed per weapon but these ppl are idiots xD

PS: we can do it like this
C:
 const auto weaponData = activeWeapon->getWeaponData();
        const float maxSpeed = (localPlayer->isScoped() ? weaponData->maxSpeedAlt : weaponData->maxSpeed);;
 
Moderator
User ID
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I've put some annotations on resolver.cpp source, pretty funny how retarded the code is.
 

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