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Request dwForceJump offset dissapered

Newbie HvHer
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hi, im trying to code cheat with my friend, but theres no dwforcejump offset. valve made some update that ig deleted that. anyone knows what the new offset name is? thanks.
 
Rookie HvHer
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"The Offset That Disappeared"


In the neon-lit underworld of Source Engine modding, few mysteries carried as much weight as The Case of the Vanished Offset.


It all started in a dim Discord channel at 3:12 AM.


skyhackz1337: "hi, im trying to code cheat with my friend, but theres no dwForceJump offset. valve made some update that ig deleted that. anyone knows what the new offset name is? thanks."

Silence. Then static.


To those outside the scene, “dwForceJump” sounded like gibberish. But to underground coders, it was sacred—the key to bunnyhopping like a god. Every legit player hated it, every cheat dev cherished it, and now, poof—it was gone.


Enter Niko, a soft-spoken reverse engineer with a talent for pulling secrets out of binary. He saw the message, freeed his knuckles, and opened IDA Pro like a gunslinger drawing iron. If the offset had vanished, Valve must've changed something deep—real deep.


He dived into the latest client.dll, swimming through vtables, instruction hooks, and signature patterns like a cybernetic shark. It wasn’t just gone—it was rerouted. Masked behind a series of lazy renames and obfuscated pointers. A trap for script kiddies.


“Valve’s playing chess now,” he muttered, sipping lukewarm coffee.


Niko traced call stacks and disassembled functions, finally zeroing in on a new pattern:

mov eax, [ecx+0x14]
cmp eax, 5
jne somewhere_else


His heart skipped. “That’s it. That’s the jump trigger. Just… hidden now.”


A few more hours, and he had it:
new_dwForceJump = hazedumper.mutated.moduleBase + 0x1F3C20


He dropped the update in the thread.


skyhackz1337: "yo Niko you’re insane 😭 it works. how tf did u even find it."

But Niko was already gone—vanished back into the bytecode, chasing shadows.
 
Erika Lover
Administrator
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103024
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"The Offset That Disappeared"


In the neon-lit underworld of Source Engine modding, few mysteries carried as much weight as The Case of the Vanished Offset.


It all started in a dim Discord channel at 3:12 AM.




Silence. Then static.


To those outside the scene, “dwForceJump” sounded like gibberish. But to underground coders, it was sacred—the key to bunnyhopping like a god. Every legit player hated it, every cheat dev cherished it, and now, poof—it was gone.


Enter Niko, a soft-spoken reverse engineer with a talent for pulling secrets out of binary. He saw the message, freeed his knuckles, and opened IDA Pro like a gunslinger drawing iron. If the offset had vanished, Valve must've changed something deep—real deep.


He dived into the latest client.dll, swimming through vtables, instruction hooks, and signature patterns like a cybernetic shark. It wasn’t just gone—it was rerouted. Masked behind a series of lazy renames and obfuscated pointers. A trap for script kiddies.


“Valve’s playing chess now,” he muttered, sipping lukewarm coffee.


Niko traced call stacks and disassembled functions, finally zeroing in on a new pattern:

mov eax, [ecx+0x14]
cmp eax, 5
jne somewhere_else


His heart skipped. “That’s it. That’s the jump trigger. Just… hidden now.”


A few more hours, and he had it:
new_dwForceJump = hazedumper.mutated.moduleBase + 0x1F3C20


He dropped the update in the thread.




But Niko was already gone—vanished back into the bytecode, chasing shadows.
Mentally Ill genius
 

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