Moszczak Newbie HvHer User ID 21513 Messages 6 Reactions 1 Level 4 5/16/24 #1 Does somebody know what pattern oPresent and oReset have? std::uintptr_t reset_pattern = *reinterpret_cast<std::uintptr_t*>(Misc::Utilities->Memory_PatternScan("gameoverlayrenderer.dll", "C7 45 ? ? ? ? ? FF 15 ? ? ? ? 8B D8") + 9); // std::uintptr_t present_pattern = *reinterpret_cast<std::uintptr_t*>(Misc::Utilities->Memory_PatternScan("gameoverlayrenderer.dll", "FF 15 ? ? ? ? 8B F0 85 FF") + 2);
Does somebody know what pattern oPresent and oReset have? std::uintptr_t reset_pattern = *reinterpret_cast<std::uintptr_t*>(Misc::Utilities->Memory_PatternScan("gameoverlayrenderer.dll", "C7 45 ? ? ? ? ? FF 15 ? ? ? ? 8B D8") + 9); // std::uintptr_t present_pattern = *reinterpret_cast<std::uintptr_t*>(Misc::Utilities->Memory_PatternScan("gameoverlayrenderer.dll", "FF 15 ? ? ? ? 8B F0 85 FF") + 2);
Plisskien I'm not Plisskien Administrator User ID 1 Messages 1,382 Reactions 3,878 Level 99 5/17/24 #2 Moszczak said: Does somebody know what pattern oPresent and oReset have? std::uintptr_t reset_pattern = *reinterpret_cast<std::uintptr_t*>(Misc::Utilities->Memory_PatternScan("gameoverlayrenderer.dll", "C7 45 ? ? ? ? ? FF 15 ? ? ? ? 8B D8") + 9); // std::uintptr_t present_pattern = *reinterpret_cast<std::uintptr_t*>(Misc::Utilities->Memory_PatternScan("gameoverlayrenderer.dll", "FF 15 ? ? ? ? 8B F0 85 FF") + 2); Click to expand... Try to use github, and global search Upvote 0 Downvote
Moszczak said: Does somebody know what pattern oPresent and oReset have? std::uintptr_t reset_pattern = *reinterpret_cast<std::uintptr_t*>(Misc::Utilities->Memory_PatternScan("gameoverlayrenderer.dll", "C7 45 ? ? ? ? ? FF 15 ? ? ? ? 8B D8") + 9); // std::uintptr_t present_pattern = *reinterpret_cast<std::uintptr_t*>(Misc::Utilities->Memory_PatternScan("gameoverlayrenderer.dll", "FF 15 ? ? ? ? 8B F0 85 FF") + 2); Click to expand... Try to use github, and global search
Moszczak Newbie HvHer User ID 21513 Messages 6 Reactions 1 Level 4 5/17/24 #3 Plisskien said: Try to use github, and global search Click to expand... I did, didn't find anything. I fixed my issue and its not crashing now, but i got another one, d3dx9 menu won't show up . Pretty sad ngl Upvote 0 Downvote
Plisskien said: Try to use github, and global search Click to expand... I did, didn't find anything. I fixed my issue and its not crashing now, but i got another one, d3dx9 menu won't show up . Pretty sad ngl
Plisskien I'm not Plisskien Administrator User ID 1 Messages 1,382 Reactions 3,878 Level 99 5/17/24 #4 Moszczak said: I did, didn't find anything. I fixed my issue and its not crashing now, but i got another one, d3dx9 menu won't show up . Pretty sad ngl Click to expand... ops, can't help I don't know much about it Upvote 0 Downvote
Moszczak said: I did, didn't find anything. I fixed my issue and its not crashing now, but i got another one, d3dx9 menu won't show up . Pretty sad ngl Click to expand... ops, can't help I don't know much about it
Moszczak Newbie HvHer User ID 21513 Messages 6 Reactions 1 Level 4 5/17/24 #5 Plisskien said: ops, can't help I don't know much about it Click to expand... You must be registered for see links , console shows up but thats it. Weird that everything worked in summer 2023 Upvote 0 Downvote
Plisskien said: ops, can't help I don't know much about it Click to expand... You must be registered for see links , console shows up but thats it. Weird that everything worked in summer 2023
Giuseppe Wine Lover Administrator User ID 7213 Messages 330 Reactions 1,073 Level 74 5/18/24 #6 Moszczak said: Does somebody know what pattern oPresent and oReset have? std::uintptr_t reset_pattern = *reinterpret_cast<std::uintptr_t*>(Misc::Utilities->Memory_PatternScan("gameoverlayrenderer.dll", "C7 45 ? ? ? ? ? FF 15 ? ? ? ? 8B D8") + 9); // std::uintptr_t present_pattern = *reinterpret_cast<std::uintptr_t*>(Misc::Utilities->Memory_PatternScan("gameoverlayrenderer.dll", "FF 15 ? ? ? ? 8B F0 85 FF") + 2); Click to expand... don't use signatures for reset and present pattern, just use their indexes Upvote 0 Downvote
Moszczak said: Does somebody know what pattern oPresent and oReset have? std::uintptr_t reset_pattern = *reinterpret_cast<std::uintptr_t*>(Misc::Utilities->Memory_PatternScan("gameoverlayrenderer.dll", "C7 45 ? ? ? ? ? FF 15 ? ? ? ? 8B D8") + 9); // std::uintptr_t present_pattern = *reinterpret_cast<std::uintptr_t*>(Misc::Utilities->Memory_PatternScan("gameoverlayrenderer.dll", "FF 15 ? ? ? ? 8B F0 85 FF") + 2); Click to expand... don't use signatures for reset and present pattern, just use their indexes