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C++ Memesense View FOV

emırhanınho

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I'm trying to implement Memesense-style view FOV settings in my own cheat.
Specifically the part where weapon/arms get pushed forward and yaw/pitch gets locked.

I have jitter issues and sometimes it doesn't work at all.
Does anyone know how Memesense handles this? Any source code or logic explanation?
 

Password for .zip file is hvh.net

  • Screenshot 2026-08-27 181807.webp
    Screenshot 2026-08-27 181807.webp
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for view fov:
Code:
Expand Collapse Copy
float __fastcall WorldFov(__int64 a1)
40 53 48 83 EC 50 48 8B D9 E8 ? ? ? ? 48 85 C0 74 ? 48 8B C8 48 83 C4 50 5B E9 @ client.dll

and then just return your desired fov inside the hook.

for viewmodel:
Code:
Expand Collapse Copy
void __fastcall CalcViewmodel(__int64 a1, float* a2, float* a3)
40 55 53 56 41 56 41 57 48 8B EC @ client.dll

a2 (pos) and a3 (fov) are all you need.
 
Last edited by a moderator:
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for view fov:
Code:
Expand Collapse Copy
float __fastcall WorldFov(__int64 a1)
40 53 48 83 EC 50 48 8B D9 E8 ? ? ? ? 48 85 C0 74 ? 48 8B C8 48 83 C4 50 5B E9 @ client.dll

and then just return your desired fov inside the hook.

for viewmodel:
Code:
Expand Collapse Copy
void __fastcall CalcViewmodel(__int64 a1, float* a2, float* a3)
40 55 53 56 41 56 41 57 48 8B EC @ client.dll

a2 (pos) and a3 (fov) are all you need.
works perfectly cheers ❤️
 
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