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LUA [GS] Enable Roll Angle in Different State [Air/Speed/Stamina]

User ID
8105
Messages
9
Reactions
56
Level
11
*COPIED FROM FORUMS*

[ Description ]

By using this lua, You are enable to Rolling without affecting your speed velocity as much as possible, and you can customize in what state Rolling is enabled (such as In Air/On Ladders/low speed velocity/stamina, etc.), and it would not affects any antiaim luas that related to rolls(maybe).

[ Preview ]
LUA Preview:
Gameplay Highlight: (its actually p should watch)

If you are trying to make an aa script based on this script, you can use this as a checker.

Code:
if is_rolling == true/false, then

----code here

end

or this

Code:
if air_status() == 0 and not ui.get(key3) and speed >= hit_bind() and recovery >= stamina_bind() and Ladder_status() == 0  then

--code

else

--code

end

preview would be like this -->
 

Attachments

  • RollState.lua
    12 KB · Views: 32
User ID
8105
Messages
9
Reactions
56
Level
11
Also, yes. The coce is messy. The creator of it has released this as the first code of his.
He will update it. :)
 
I'm not Plisskien
Administrator
User ID
1
Messages
911
Reactions
3,542
Level
99
*COPIED FROM FORUMS*

[ Description ]

By using this lua, You are enable to Rolling without affecting your speed velocity as much as possible, and you can customize in what state Rolling is enabled (such as In Air/On Ladders/low speed velocity/stamina, etc.), and it would not affects any antiaim luas that related to rolls(maybe).
[ Preview ]
LUA Preview:

Gameplay Highlight:
(its actually p should watch)


If you are trying to make an aa script based on this script, you can use this as a checker.


if is_rolling == true/false, then
----code here
end


or this


if air_status() == 0 and not ui.get(key3) and speed >= hit_bind() and recovery >= stamina_bind() and Ladder_status() == 0 then
--code
else
--code
end

preview would be like this -->
Very cool, ty for posting
 

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  • Tags
    aa antiaim gamesense lua roll
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